IAS gives Admix In-Play advertising the thumbs-up

IAS independently measures views ability of Admix’s In-Play inventory

IASAdmix, the pioneering In-Play advertising platform that bridges the gap between mobile games and brands, has announced a new partnership with Integral Ad Science (IAS), a global leader in digital ad verification.

This integration with IAS makes Admix the only In-Play advertising company to offer ad inventory that is measured and verified by an independent partner.

Consequently, the quality of Admix’s In-Play advertising is assessed and verified with the same rigour as wider digital inventory. This measurement is enabled by the powerful technology that IAS provides, helping to unlock significant potential across the In-Play category for the entire mobile advertising ecosystem, from brands to mobile game developers.

Admix offers the most advanced, scalable In-Play platform, empowering advertisers to programmatically target and reach highly engaged audiences across billions of hours of gameplay. Until now, however, Admix created its own measurement tools, meaning the industry was unable to invest at scale with the same confidence provided by this integration with IAS.

“This announcement will be ground-breaking not just for Admix, our developers and advertisers, but for the entire category. At Admix, we regularly hear from agencies who recognize that gaming is a huge part of media consumption and want to make video gaming part of their core strategy.

“Until now, they have been hamstrung by a lack of third-party verification. Thanks to IAS and our technology, brands and agencies can now jump in with full confidence and put compelling, premium ad experiences in front of mobile gaming’s 2.5 billion players,” said Samuel Huber, Admix CEO.

Publishers have already experienced stable and sustainable income through Admix’ self-serve platform and no-code SDK, but the partnership with IAS will help increase media quality and buyer confidence. Just as crucially, Admix offers marketers access to superior inventory to gradually reduce their reliance on interruptive advertising, such as interstitials and rewarded video, thereby improving player experience and retention.

“Working with Admix, we’re delivering a critical viewability solution for In-Play advertising that gives marketers the tools they need to invest confidently. By bringing trusted measurement and greater transparency to the high-growth In-Play gaming market, we’re helping brands, agencies, and mobile game developers ensure the quality of their advertising,” said Chance Johnson, Chief Revenue Officer at IAS.

This news signals gaming’s transition from the most popular entertainment activity to dominant media, heralding a transformative moment for the advertising industry as it approaches mobile gaming and its 2.5 billion audience. Powered by Admix’ pioneering technology, In-Play is set to become a dominant media channel for the next decade and beyond.

150-WORD BOOK REVIEW: Games As A Service by Oscar Clark

oscar_clarkFirst there was SaaS, they we had HaaS and now we have GaaS… that’s Games as a Service, not software or humans. If you are a games designer or developer, then this book can be biblical for you.

The writer has not only researched widely, he has also read extensively. For non-games professionals, the notes themselves are a treasure trove of information and reference sources to follow up on, even if the thought of playing games is anathema to you. Continue reading